Series: Movie Tie-ins
Alternate Mode: Chevy Trax Car
Height: 3cm Length: 6cm Width: 3.5cm
An orange and grey subcompact car with black plastic tyres, Mudflap has grey windows and details such as headlights and side mirrors. There's a red Autobot logo stamped on the (grey) rear window. The orange is composed of three different shades - an orange plastic on the roof, a slightly lighter painted orange on the doors and hood and a metallic orange around the rear fenders. Combined with the lack of paint on details such as his headlights, this is a very underdone paint job. Which is atypical of the ROTF Legends - they generally have good paint jobs with a lot of paint. Okay, there's a fair bit of paint here, but the two different shades here hurt Mudflap's look.
Mudflap's shape is slightly off - he's a lot shorter than he should be. Compared to the deluxe he almost looks superdeformed. The tyres are proportionally large as well. The overall look is "cute", I guess. I'm not a fan of the idea - mainly because other ROTF Legends aren't following this theme, but it's not a bad thing in itself. The tyres roll and that's it for play value.
A slightly "cute" subcompact vehicle mode with some poor paint job choices. There's a lot of paint here, but it's not done terribly well. The shape is notably different to the deluxe, and while it still looks like a subcompact, Mudflap lacks the realism of most movie toys.
TRANSFORMATION TO ROBOT MODE
Unclip the lower rear, swing down and split to form his legs. Split the roof and swing the doors out to the sides, swing the (vastly uneven) roof halves down to form arms. Flip up his head and you're done.
Height: 7.5cm Width: 8cm
An orange robot with grey around his thighs and groin, Mudflap has tiny blue eyes on his uneven head. The colour scheme is fairly basic, but at least the mismatched oranges are downplayed by the orange and grey mixing more thoroughly. The doors form wings of sorts, although his arms are attached behind these wings. The left fist is oversized - as in the film and on the larger toy, but it's more a case of using kibble as a hand than a deliberate sculpt - it's the back portion of the roof.
Mudflap's poseability is minimal here - the shoulders swing out to the sides, the elbows are ball jointed and his hips are also ball jointed. The effective leg poseability is non existent since he has fixed knees and no real heelspurs - Mudflap's tricky to stand normally, posing is out. The arms have some some poseability but the fact they attach behind the wings limits what you can do with them. I can't find a position where the oversized junk of car on his left arm looks like a fist.
A poor robot mode thanks to the lazy hand and legs that offer neither poseability or stability. I'd say it's his more impressive mode, visually, mainly because the mismatched oranges don't really come out here - and there's no cutesy feel - but this is not a good robot mode as ROTF Legends go.
None that I'm aware of.
The loser of the ROTF Legends, Mudflap has problems in both modes and while most of them would have taken a lot of work to solve, I'm especially annoyed at the poorly matched oranges. Without that, the vehicle mode would have looked a lot better, and while the robot mode's problems run deeper it would have made this toy feel more complete and less underdone. I don't hate Legends Mudflap, but he's well below the standard of other ROTF Legends - 4/10