Series: Generation 1
Function: Air Defence
Alt Mode: None (was a helicopter gunship)
Height: 10cm Width: 4.5cm
Over-Run is probably the most monochromatic Actionmaster - he's about 80% red. With lemon yellow fists and kneecaps, a black groin and black feet, Over-Run has enough colour to keep things interesting. His face is a simple affair with an orange eyestrip, a yellow mouthplate and black brow. He sports an Autobot logo on the left shoulder, along with some orange and yellow highlights here and there. Unusually for an Actionmaster, Over-Run is composed of one colour plastic (red, obviously). The colour scheme works well without being terribly distinctive.
There are some silver windows on Over-Run's chest which are clearly those of a helicopter gunship (an Apache or something similar). On his back Over-Run has unpainted helicopter motor detailing, and while nothing else is really distinct, there are a lot of angular elements in the sculpt. The simple face works and there's enough detail in the toy to keep me happy.
Over-Run's poseability is the same as every other Actionmaster - his head turns, arms rotate and legs have G.I. Joe poseability (fully poseable hips, knees bend 90 degrees). The black gun - which is large than most Actionmaster handguns, looks good and suits Over-Run's colour scheme. The chopper's enginecover can detach as a sort of handheld shield, although it doesn't look anywhere near as good - especially since it's green.
A forest green open canopy chopper with four silver rotors, silver skits underneath and black cannons on either side of the fuselage. The handgun can clip underneath the nose of the chopper, and can aim from side to side while the cannons at the back can lift up and down. There are green winglets, which sport green bombs on the tips. The windshield, which looks like one you'd see on a motorbike, is made of smoky transparent plastic.
There's not that much play value here, but it's enough to keep me happy. The rotors spin, although not all that well. The three ranged weapons are targetable as I've already mentioned, while the bombs can detach (and reattach on top of the wings if you really want them to). Over-Run himself can sit in the cockpit, his feet rest nicely on the silver footrest underneath.
For a smaller Actionmaster vehicle, I quite like this chopper mode. It doesn't have the half-finished feel some of the smaller Actionmaster vehicles have, and has a nice, unified, colour scheme.
The transformation to cannon emplacement is pretty simple really - for the most part it involves rearranging the accessories. The runners rotate to form a crude rolling base, the rotors stow underneath and the black back of the fuselage flips forward as a safety far - which deploys the cannons at the front of the rolling vehicle. The bombs can attach to the cannons, and the gun at the front can stay attached.
While it's not the most impressive Actionmaster attack vehicle, the cannon emplacement still works, and again can be manned by Over-Run. The rolling wheels on the bottom don't roll well but work visually - I can picture Over-Run flying down, converting the chopper and landing, all guns blazing, mid battle.
None that I know of.
I quite like Over-Run himself, his colour scheme is unusual for the Actionmaster line and is visually appealing. The simple colours and face remind me of generic Transformers that appear from time to time within the G1 cartoon - yet there's enough detail in the mould to make Over-Run a decent Autobot. His suggested former alt mode - helicopter gunship - matches his Attack Copter well. The chopper itself is pretty good, and while the cannon emplacement mode isn't all that impressive, that comes down to the limitations of it's size than bad design (indeed, it's better than a lot of similar sized Actionmaster and Micromaster accessories). Recommended if you like Actionmasters - even if you only come across Over-Run himself - 7.5/10